How to Write Sick Beats

Some of the knowledge, tips and habits I've picked up along the way..

Back up your stuff! Right now!

I once nearly lost a years worth of studio work because my hard drive failed and I had no backup. Luckily, a data recovery place was able to rescue my drive. It cost a grand to save my art. I could have been much less fortunate.

Another really important thing is to make incremental saves of your project as you're working on it. This gives you a way to revert to a previous version of your track at any stage along the way, go back and grab old discarded elements, or if a project file becomes corrupted, you can always just go back to the most recent one that still works. I try to save my project to a new file every 15 minutes or so, and just tack a number onto the end of the file name that goes up by 1 each time.This is really easy to do, and has saved me so many times.

Here's a pretty thorough sample set from my "Synsonics Drums" drum machine:
Synsonics Drums Samples
This is an ultra dirty analog drum synth that was produced by Mattel in the 80's. It has four big rubber pads on it so you could bang on it to trigger the drum sounds. Its actually kind of fun to play around on, and you might find these sounds useful for when you need some super gritty drum sounds.

You can use the concept of contrast in your production to write tracks that stand out. There are lots of different ways to apply this idea but I'll list off a few quickies to get you started:

-Too many people are rewriting and rehashing the same thing over and over again, so contrast your track and personal style against other tracks and artists within your genre. Your colourful take will stand above the muddy blur of unremarkable music. Stand out from the pack.

-Create LOUD vs. quiet sections in your composition, like breakdowns to give the dancers a break, and then when build up to the main section. When it drops, it feels fresh and strong again.

-Similarly, make your tremendous bass sound bits bigger by contrasting them against sections without the bass. If you hammer someone over the head all day, after a while the hammer feels normal.

-Contrast between two concurrent elements. An example of this would be layering an agressive beat with some camp sample or a thin sounding instrumental sound.

-Contrast in timelines of musical culture. Bring in elements from the distant past of your music history, to work alongside your shiny new tune. These echoes from the past can sit so well against a modern backdrop.

A big part of writing great electronic music is finding ways to make things that don't normally go together, work hand in hand. Beautiful contrast has always at heart of the innovations in electronic music.

Jibbs' "Chain Hang Low" is a great example of a certain kind of contrast. Heavy beats and rhymes set against the schoolyard melody and children singing:

 To make amazing bass sounds, you really need to learn to build them yourself using synths. Forget sample packs, thow out those presets on your synth, you'll never find the right sound out there. Roll up your sleeves and learn for yourself how to make sounds from scratch. I'm not just saying this because I'm a purist. The reason to learn to DIY is because that sound your looking for comes from YOU. Once you can program in that sounds, you control it, you make it do what you want. If you're not already familiar with the concepts of analog synthesis, go learn the basics - oscillators, envelopes, amps and filters are the bread and butter of synthesis. You can learn by reading up, and playing around on a synth, checking out youtube tutorial, forums. Once you've found a VA (virtual analog) that you really like, figure out every detail about how it works, know that thing inside out. When it comes to making sounds, your knowledge, experience and skill are reflected directly in the sounds you produce.

Don't forget that its not the arrow, its the archer. None of the synths you'll hear about are magical, you can literally make great patches on almost anything. Its far more important to be good at what you're doing than using one particular synth or another. That being said, some synths are better than others, judged in terms of sound, interface and versatility. In terms of software synths these days, I can recommend the synths made by Native Instruments (Massive, Reaktor, FM8), Rob Papen (Albino, Predator), Arturia (clones of some of the most beautiful retro synths). There are thousands of more synths out there, many of them excellent. If you're just starting out, find one good one and stick with it until you've got it dialed.

[The picture was jacked from matrixsynth.com.]

If you're not already doing this, using busses to group your tracks is a great way to improve your mix. At the beginning, a producer will usually route all of the tracks to the same channel - the main mix. This is fine, but as the number of tracks and complexity of a composition grows, it becomes useful to create subgroups. This gives you the power, for instance, to have one fader to control the level of all the drums, another for the bass and so on. Its really handy when you notice that the level of the vocal parts needs to come down overall, to be able to make that adjustment easily by turning down one fader, without having to go into each vocal track and try to turn them all down in proportion.

Its worth pointing out that it can be useful to route busses into other busses, subgroups within subgroups. Personally, this is something that I do all the time. For example, in a song I'll use multiple snares and claps, and since I tend to use all of these sounds in a similar way, I'll route them all to a shared bus labelled "SnaresClaps". Now when I'm mixing the snares and claps, first I'll get their levels right relative to one another by setting the levels on their individual channels. Once that's about right and all of these sounds sit well with one another, I then have a handle to tweak the level of all the snares and claps together. This SnaresClaps bus feeds into the Drums bus, where again, I can control the level of the drums as a unit. The Drums bus then feeds into the main mix where I do some global compression, limiting and EQ.

I can remember a time when it seemed intimidating, and maybe pointless to use busses in my production. Looking back I don't really know why I felt that way, especially now that I see how much my mixes improved once I started using them. I'm sure that there's others out there who feel the same, and to you I say:

Dive in, its really easy and makes it way easier to get a damn good mix.

I'm not even joking! Getting the sub bass right in your mix can be one of the most difficult parts of mixing dance/bass music. It's also critically important to get it right: too much sub bass, and your mix will sound muddy and lost, too little and it will sound weak and harsh. To add to the challenge, most people's home studio has no where near the level of sub bass that a large PA would. In fact, if you're mixing on smaller monitors without a sub, there's a good chance you can barely hear the sub bass at all. One trick to get a feel for the level of the bass (literally) is to rest your finger very gently on the speaker cone on your monitor. Compare the movement that you feel to a well mastered reference track playing at the same level. Even though small speakers do a poor job of transmitting sub bass to your ears, they will still be moving in that frequency range, so you can use your finger to feel the bass.

Advanced tip: Pay special attention to moments when the cone jumps out well beyond its normal range - often this indicates a problem in the sub end, maybe from two sub frequencies interfering. For example, if you try to play an 808 bass drum on top of a sub bass synth, you can get some nasty, speaker popping interactions in the bass end. As I've said before - keep the sub bass monophonic. Personally, even though I have a big subwoofer that extends well into the deepest ends of bass, I use this technique all the time to check for irregularities in the bass end. Sometimes its easier to feel these things than it is to hear them.

After you've spent time being creative and building up a track, its time to take out the garbage. In dance music, and probably art in general, less is more. When you have an overcrowded mix, everything is competing with everything else, so its time to trim back the weeds, and let the flowers shine through. 

Sometimes you'll find yourself turning a sound or track down, until its barely audible in the mix. There's a place for subtle presence, but experiment with removing it completely, and listen closely to the difference. Chances are, it will leave more room and everything else will sound a bit better.

Often when writing it's easy to become attached to a particular sound or track, especially if you've put a lot of time into tweaking it, and making it sound just right. But you need to be brutal with your own work - ask yourself honestly if the element is really contributing to the track. If not, chop it out. You can sample the bit you're removing first - maybe it will be usefull somewhere else down the road. But never keep something around just because you worked really hard on it. Everything in your tune needs to be there because it's belongs. No one cares how long you spent on it, it just needs to rock. 

Foster your creativity by obeying your creative impulses in the studio. This is one of the most profound lessons I've learned in production. When you receive inspiration to do something specific, do it. Be stubborn about making it happen, don't give up because its too hard to figure out the technique, or because it would take 10 times longer to do than another weaker idea. An example of this is that sometimes while you're working on a beat you will "hear" a sound that would fit well. Hold on to that sound, try to create it, and make it happen no matter what. Every time you obey your creative impulse, you strengthen your access to creativity, and it will often push you to expand your range of technique.

Equalization is one of the most powerful ways you can shape audio. Its the one effect you can find on almost every track and at every stage of a mix. The art of EQing is something that improves with practice, but here is some time-honoured wisdom to help you hone this skill.

-Don't worry about which plugin to use for EQ, for all the hype there isn't much difference between them. Just find a good parametric EQ that has a nice interface, and decent visualization so you can see what you are doing.

-Be bold with EQ. Approach EQ like you're making furniture out of a tree trunk. Start with a chainsaw to get the right shape, then switch to a chisel to fine tune it.

-Favor cutting over boosting. This is a safer bet, and tends to produce a better mix. As with any 'rule' there are plenty of exceptions. When boosting use a broad bandwidth, when cutting, narrow bandwidths.

-Check out shelf EQs for boosting/cutting the high and low ends. Sometimes a peak EQ centered right on the bottom (20Hz) or top (20kHz) can be just the ticket.

-Very important for dance/bass music: Remove the bass from everything except the actual bassline, kickdrum and maybe snare. This is because bass sounds terrible when its cluttered, multiple elements playing on top of each other in the bass end sounds like mud. Try to achieve a monophonic bass signal. Its amazing how much better a song will sound once you master this concept. There are many ways to achieve this, EQ is just part of the picture.

-Try to focus sound into frequency pockets, so that if something doesn't "need" a certain part of the frequency range, cut it out. For instance, sometimes I'll have a clap sitting slightly in the background. I might cut out all the bass, and all the highs, leaving just a band-passed handclap that still works rhythmically, but leaves room for other elements by not crowding the frequency spectrum.

-If something sounds harsh, it could be some junk in the high end. Sweep a notch filter around in the highs to find what frequency range to scoop out, and how much. If something sounds muddy, poorly defined or boxy, try the same thing in the bottom or mids.

-Sometimes when I'm EQing a sound, I picture in my head how I want it to sound first, then I make a vowely sound out of it. So if its a snare I might decide I want it to sound more "E-ish" or "O-ish". Then I get on the EQ, and fiddle with it until I achieve that vowely character. Thinking of EQ in terms of vowels can be a useful internal language to conceptualize sound, and our brains are wired to be sensitive to vowel sounds, so it becomes a good way to communicate the sound to others as well.

There's plenty more for you to learn in the studio, so get in there and start tweaking!

You've got a computer right? And a pair of headphones or some speakers? You're ready to start writing some amazing music.

The thing you'll really need is a sequencer - Ableton, Logic, Cubase, Sonar are all great examples. I use Sonar. I've heard great things about Reaper, its very reasonably priced, and it seems like a powerful sequencer. Amazing tunes have been written on FL Studio, Reason, Acid, even GarageBand. It doesn't matter what you use, what's important is knowing how to use it. Get on any of these tools, or whatever else you have at hand and start creating. Check out the tutorials that come with the software, or any of the great videos on youtube to help get you started. In the beginning, the best thing you can do is just write as much as you can. Don't worry about what you sound like, just write all the time. If you have the time for it, try to write a new track every day. You will learn quickly and become adept with the tools.

 

The most basic, fundamental element of getting a good mixdown is setting your levels right. Here are a few tips to help you get it right.

Use your ears. Pay close attention to all the elements in your mix. Is anything standing out too much? Turn it down. Is something getting lost? Turn it up, or decide if you need it at all. Its best to be minimalist with dancefloor tunes, your whole track will sound better on a big system if you cut out all the junk that you can barely hear. As always, there are exceptions.

Know what dB is. Mix like a pro and pay attention to your levels in terms of dB. Your ears always get the final say, but it helps a lot to pay attention to your meters and faders. As a rule of thumb, if you turn a sound down by 6dB, it will be half as loud. Remember that: +6db = twice as loud, -6dB = half as loud. That means when you turn something up by 3db, its about half again as loud**.  0.5dB is about the smallest adjustment that you can conciously perceive. You can hear smaller adjustments on vocals because our brains are very sensitive to the human voice.

Compare your track to professional, amazing mixes. I have a few reference tracks that I find sound amazing that I use to compare my mixes to. When you listen to your own song over and over again its hard to be objective about the mix. If your writing tunes for the dancefloor, they're getting played in the mix, so compare your own mix to the outstanding material that you will expect it to stand next to.

Listen on different soundsystems.Everyone will tell you this: Test your track on as many different systems as you can. These days that means you especially want to think about how people will experience your music. Try it on your shitty computer speakers. Try it on your laptop. Chances are your audience will first check itout on something like that. Don't forget iPod headphones, maybe the most common soundsystem of all these days. A home stereo, a your car. Most importantly, test it out in the club, and pay attention when you do. Take note of what parts of the mix need to be improved.

There's lots more to the art of mixing down a dance tune, but hopefully you'll find some of these pointers helpful!

**It's a actually a bit more complicated than that, because perceptively it actually takes a 10dB difference for us to sense a doubling/halving of loudness. Don't worry too much, its all very subjective and depends on a lot of things. Its a good habit to stay aware of the numbers, it helps...

 

Practice active listening. As a producer, this means that when you listen, be engaged in the sonic experience. Learn to mentally pick apart the layers in music, hearing all of the different sounds in isolation. Try to hear what the rhythm is doing, what is the pattern. Pay attention to the structure of the music, how does it flow from one phrase to the next. Close your eyes. Understanding the DNA of the music you love, will help you to create your own.

First thing's first.

What's the most valuable piece of equipment in your studio? It's obvious, but people tend to forget: Your ears!

If you're hearing's worth 20 bucks, go buy some musicians earplugs. You can get them at any music store. Next time you're at the club or standing in front of some collosal soundsystem, pop 'em in, and go home without ringing ears! Your hearing will thank you, and you'll write better beats too.